Quackyard
Wishlist the full game on Steam! :)
A cozy incremental farming sim about helping your duck friend clean out their backyard.
Dig, mine and farm your way to clearing up the space so that a tea party with friends can be hosted.
This is an Itch.io exclusive Pre-Demo of the full game which is coming out later this year. Since the game is currently work-in-progress, more content will be added to the full game than what you can play here, so be sure to wishlist the game if you want more.
Clear Space ๐ช
Dig and mine piles of junk, rubble and various boulders on Quacky's backyard to clear out space for more plants, and to ultimately have space for a tea party. Extracted resources can be used to craft better items and upgrades.
Craft Upgrades ๐
Use your ever exapnding arsenal of dozens of different resources to craft better tools and upgrades that help in cleaning, farming or resource production. Collect them all to reach the ultimate cleaning and farming prowess!
Automate & Optimize ๐ฐ
Summon creatures to work for you so that you can just let the game run in the background or to make things faster.
Desktop Companion Mode ๐ฆ
Quackyard can also be played in desktop companion mode, this way the game runs in a corner of your sceen while you do other things on your computer. Just press F5 to toggle between modes.
(desktop version only)
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5, Windows, Linux |
| Rating | Rated 4.2 out of 5 stars (5 total ratings) |
| Author | Hugimugi |
| Genre | Simulation |
| Tags | Automation, Clicker, Cozy, Crafting, Cute, Idle, Incremental, Mouse only, Relaxing, Wholesome |
| Links | Steam |
| Content | No generative AI was used |








Comments
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Very good looking game. Also, a good premise. Something that makes me remember Plantasia.
Once the duck went off screen and I was worried about him.
1) Using autocliker is still much faster than the motor.
2) I tend to play with crafting tab opened, which makes the game field smaller. It could be a strip of options under the field, such as in RTS type games, or a fixed lateral strip, such as in citybuilding games.
3) When opening the crafting tab for the first time, I was confused as I needed to first click the icon for it to show recipe. Would it be better if the recipe appeared when hovering the icon?
4) Is the time for crafting a recipe really required? What is the purpose for a player to wait for it?
5) Could we click in the water ballon besides of the plant?
amazing game
Amazing work Hugimugi san! Can't wait to see the final release ๐๐
Good idea, nice graphics , and i wait for russian localisation , and better guide how to play , maybe video gonna be usefull