Very good looking game. Also, a good premise. Something that makes me remember Plantasia.
Once the duck went off screen and I was worried about him.
1) Using autocliker is still much faster than the motor.
2) I tend to play with crafting tab opened, which makes the game field smaller. It could be a strip of options under the field, such as in RTS type games, or a fixed lateral strip, such as in citybuilding games.
3) When opening the crafting tab for the first time, I was confused as I needed to first click the icon for it to show recipe. Would it be better if the recipe appeared when hovering the icon?
4) Is the time for crafting a recipe really required? What is the purpose for a player to wait for it?
5) Could we click in the water ballon besides of the plant?
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Very good looking game. Also, a good premise. Something that makes me remember Plantasia.
Once the duck went off screen and I was worried about him.
1) Using autocliker is still much faster than the motor.
2) I tend to play with crafting tab opened, which makes the game field smaller. It could be a strip of options under the field, such as in RTS type games, or a fixed lateral strip, such as in citybuilding games.
3) When opening the crafting tab for the first time, I was confused as I needed to first click the icon for it to show recipe. Would it be better if the recipe appeared when hovering the icon?
4) Is the time for crafting a recipe really required? What is the purpose for a player to wait for it?
5) Could we click in the water ballon besides of the plant?
amazing game
Amazing work Hugimugi san! Can't wait to see the final release 😄😄
Good idea, nice graphics , and i wait for russian localisation , and better guide how to play , maybe video gonna be usefull